Extra attacks, smiting gives you an instant 2d8 (this is to any creature) which burns a spells slot but 2d8 is a LOT of damage at 2nd level andy you can do that twice, oh and ad a d8 if its undead, oh and add a d8 when you expend a spell slot higher than 1. So assuming its an undead skeleton. Step 2A: Or just deal any kind of damage. The Pervasive Light feat from Divine Power gives you bonus damage equal to a target's radiant vulnerability whenever you hit with an attack that doesn't deal radiant damage. It requires you to have a divine class but multi-classing can solve that problem for.
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I searched reddit and couldn't find any posts related to my question so I made a new post. The question is, did they remove the fact that undead are vulnerable to radiant damage? I looked through the monster pdf and there was only one undead creature who had 'vulnerability: radiant damage' and it was vampire. DnD 4E Dragondeep (Post-Game Discussion). Divine Glow DMG (1d8+4+1=11) (Radiant DMG) Also, any allies in that square get +2 to-hit for all of the next round. Seriously- bad with maps, and there's a lot that happens between the map post and my turn. Sorry if I miss something.
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Radiant: The wearer of this kind of armor gains resistance 10 against energy attacks (acid, cold, electricity, fire, or sonic). The armor absorbs the first 10 points of damage dealt by any such attack, and this absorption causes it to radiate light for a number of rounds equal to the points of damage absorbed. This light is sufficient to illuminate a 60-foot-radius area.
If the armor absorbs more damage while it is radiating light, the newer radiant effect overlaps (does not stack with) the effect that was already in place.
Moderate psychokinesis; ML 9th; Craft Psionic Arms and Armor; energy adaptation; Price +4 bonus.
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Dnd 4e Monster Manual PdfOptimized Character BuildsDMG, MM, and PHB Rules Only
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Radiant Dmg Optimization Dnd 4e Edition
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